AI Insights · Timothy · September 2023
Top 5 Casual Games Performance in Saudi Arabia Q3 2023
In Q3 2023, the top 5 casual games in Saudi Arabia showed varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal the trends.
In the third quarter of 2023, the top 5 casual games in Saudi Arabia on a unified platform displayed diverse performance patterns in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino experienced a fluctuating trend in weekly revenue, starting at approximately $777K and dipping to around $441K by mid-July, before rebounding to $605K by the end of September. Weekly downloads saw a high of 60K in early July, gradually decreasing to about 35K by the end of the quarter. Active users hovered around 700K, with a peak of 719K in mid-August and a low of 563K in mid-September.
Royal Match from Dream Games showed consistent revenue, averaging around $250K weekly, with a peak of $294K in late August. Downloads started strong at 70K in mid-July, declining to 25K by the end of September. Active users remained steady, peaking at 371K in mid-September and ending the quarter at around 349K.
Ludo STAR by Gameberry Labs had weekly revenue ranging from $145K to $210K, with a notable increase towards the end of September. Downloads peaked at 62K in early July, dropping to 29K by mid-September, before a slight recovery to 42K by the end of the quarter. Active users were fairly stable, averaging around 750K, with a low of 665K in mid-September and a high of 785K at the beginning of the quarter.
تربيعة بلوت saw significant growth in revenue, starting from $10K at the end of June and reaching $232K by late August. Downloads fluctuated between 5K and 17K, while active users remained stable around 260K, with minor variations throughout the quarter.
كملنا - Kammelna maintained a steady revenue trend, averaging around $130K weekly, with a peak of $168K at the end of September. Downloads varied, peaking at 18K at the end of June and dropping to about 11K by the end of the quarter. Active users were consistent, averaging around 270K, with minor fluctuations.
These insights, powered by Sensor Tower, highlight the dynamic nature of the casual gaming market in Saudi Arabia. For more detailed analytics and data, visit Sensor Tower.